As for the best bits? I love the reactive stuff like Heroic Actions, Monstrous Rampages and Command Abilities like Rally and Redeploy. They’ve managed to anticipate the common questions players may have upon reading a section, and added a little note to answer them right then and there. Big stuff should be scary, right? Of course we need points to pull it all together but I am quite optimistic that this is a good thing for our very large Sons.Įllarr: Echoing Alice regarding clarity (for the most part), but I wanted to draw particular attention to the foot notes on the margins. I hate to gush so much and seem like a fangirl but I love these rules.įowler: Monsters rule, ok? Well, at the very least it seems like they are getting a welcome nudge. I have almost no complaints about every change they’ve made and I can’t wait to talk about them in more detail. As for the rules themselves, everything about this is just…great. That said, the layout is very slick, everything is broken down into numbered sections for easy reference, which makes it really easy to point people to a specific rule than having to say “page 47, 3rd paragraph” now you can simply say “12.1.3”. It’s not perfect of course, and they probably shouldn’t have opened with that line. This really is the most clear ruleset they’ve done. RagnarokAngel: Games Workshop has held true to their word. Some of the changes may seem a bit awkward at first glance, but it all seems natural after a few days with them.
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